What is video game addiction?
Currently, there is no single universally agreed upon
definition of video game addiction. There is no set number of hours one must
play in ordered to be considered addicted to video games. Most
definitions of video game addiction refer to excessive play which results in
negative emotional, social, relational, educational, or career – related
consequences.
Instead of devoting energy to “real-world”
activities and pursuits, a video game addict spends most of his or her time
playing games. Someone who has developed a video game addiction prioritizes
gaming accomplishments over all other activities such as spending time with
friends and family, school achievement, work performance, and interpersonal
relationships.
Video game addiction may also be defined as a serious loss
of control over gaming that leads to significant harm for the player in the
real world.Note: For TechAddiction’s huge review
article on children who play video games excessively, see Child Video Game Addiction –
Facts & Solutions.
Can video game addiction be diagnosed?
Video game addiction is not currently considered a diagnosable
disorder and does not appear in any official mental health classification
system. There is however, a push among some mental health professional (and
video game addicts themselves) to have video game addiction recognized as a
“real” disorder. However, the next version of the Diagnostic and
Statistical Manual of Mental Disorders (DSM-V) will
not inlcude a diagnosis of video game addiction.
Future editions of mental health classification manuals may include internet
and video game addiction as impulse control disorders, but for now the terms
are informal descriptions rather than official diagnosable conditions.
What are the signs of video game addiction?
Initial
efforts to define video game addiction were made by modifying the diagnostic
criteria for known addictions such compulsive gambling.
However, this informal method has not been widely adopted and as such,
psychologists, psychiatrists, and researchers have been forced to define video
game addiction without standardized diagnostic criteria. Definitions of video
game addiction often include the following symptoms:
- Significant negative impact on
work performance, school achievement, and / or interpersonal relationships
- Spending most of one’s free
time playing video games
- Frequently playing video games
for six to eight hours non-stop
- Loss of interest in social
activities
- Avoidance of personal
responsibilities or commitments so that gaming can continue – Often staying up
very late to play video games which regularly leads to feeling very fatigued
the next day
For more information see The Symptoms of Video Game
Addiction
Also see the scorable Video Game Addiction Test for
Parents
What problems are caused by video game
addiction?
Video game addiction obviously does not have the same impact
on everyone who experiences it. In general though, the problems associated with
unhealthy video game habits can be classified according to the five following
categories:
Emotional Problems
People struggling with video game addiction may be at a
greater risk fordepression,
loneliness, social anxiety, anger, and feelings of shame or embarrassment for
spending so much time playing games. Note that these issues may be the result
of video game addiction but may also play roles in the development of excessive
play.
- Financial Problems
This is not typically an issue for children, but adults and
adolescents may find themselves spending large sums of money on new computer
equipment, consoles, subscription fees, and of course, new video games.
Additionally, financial difficulties can occur when the person loses the
motivation to work (a frequent occurrence), has his or her hours reduced due to
poor job performance, or is fired.
- Health Problems
People addicted to video games often develop poor sleep habits
(due to late night gaming sessions), may neglect personal hygiene, may get very
little physical activity, and may make poor choices with regard to eating
(e.g., frequent snacking so that gaming can continue rather than having proper
meals). Excessive video game play has been linked
to childhood obesity.
- Social Problems
As the addiction worsens, video game addicts tend to spend more
time playing and less quality time with friends, family, or significant others.
The addict may claim that he or she has “lots of friends online” yet
still experience loneliness, depression, and social
isolation due to the lack of in-person contact
with others.
- Family Problems
Family problems may be the most common difficulty for those who
are addicted to video games. Although poor family relationships may increase
the likelihood of video game addiction, video game addiction often leads to
family conflict. Someone addicted to video games may accuse concerned family
members of trying to interfere in his or her life, may be verbally or
physically aggressive when others attempt to limit gameplay, and may try to
hide just how much he/she plays. Parents with children or teens addicted to
video games may disagree about how
much of a problem it is or how to intervene.
What are the risk factors for video game
addiction?
- Being male
- Having higher levels of trait aggression and
neuroticism
- Positively evaluating one’s personal
intelligence and negatively evaluating one’s social skills
- Favoring online
role playing games
- Having a greater degree of
impulsivity and limited
ability to regulate emotions
- Having a lot of free time and
little involvement in structured activities outside of work or school
What makes video games addictive?
Researchers
and clinicians are starting to closely examine exactly what makes video games
addictive. To date, research on video game addiction
has generally found that certain games and game genres are potentially more
addictive than others. That is, all video games are not equally likely to
result in excessive use.
Most research suggests that massively
multiplayer online games (MMOs) like World of
Warcraft and first person shooter games (FPS)
like Call of Duty tend to be more addictive than other genres like platformers,
fighters, racers, and casual games.
What is becoming clear is that the more addictive games often
intertwine well-established
psychological principles into gameplay to
encourage longer and more frequent gaming sessions. In general, the most addictive video games:
- have no end…which means that
someone can play forever without “beating” the game and receiving the
clear signal that the game is over and it is time to move on
- encourage online social
interactions with other players…which often requires great dedication and commitment
to a team of fellow gamers to accomplish tasks / goals, even if this means
neglecting “real world” responsibilities
- are based on a variable ratio
interval reward schedule…which rewards the player after a predetermined average
number of in-game responses…and is well-established as the form of
reinforcement that is best at keeping a behavior (any behavior) alive even when
rewards become less frequent (which is often true of video games)
- frequently reward the player
for minimal effort in the early stages of gameplay and then gradually increases
the amount of time and effort that is necessary to receive a reward as the game
progresses…and by this time the player is already “hooked”
For more information, see the full article at TechAddiction
“Why Are Video Games Addictive?”
What percent of children play video games?
In
the 1960s it is safe to conclude that video game addiction was not a problem as
video games simply did not exist (at least for the general public).
Home video game consoles were
introduced in the 1970s there were those who
spent hours upon hours depositing quarters into video arcade machines,
“addiction” comparable to what we see today was extremely rare.
In the 1980s
video game consoles made their way into homes
– significantly increasing the ease of access to gaming.
In the 1990s, PCs and home consoles surpassed
the graphic capabilities of arcade machines and turned video gaming almost
entirely into a home experience.
Consoles of the
early 2000s had improved graphics and
online connectivity which increased the immersive and social aspect of video
games, resulting in even greater popularity.
Presently, videos games can be played virtually anywhere the
player chooses (PCs and consoles at home…laptops, netbooks, tablets, handheld
systems, ipods, and smartphones everywhere else).
With each decade, video games became more immersive, more
interactive, more engaging, more commonplace, and more accessible. Not
surprisingly, the percentage of people who regularly play video games has
increased as well and today 97%
of children play video games.
What percent of children are addicted to video
games?
This has been a difficult question to answer because as
previously mentioned, there is no official set of diagnostic criteria for video
game addiction. Consequently, different studies and surveys have been forced to
develop their own definitions of video game addiction. Not surprisingly this
has lead to inconsistent conclusions about the prevalence of video game
addictions in children and teens.
At present however, most research on video game
addiction suggests that from 2 to 10% of all
children who play video games are addicted. Recalling that virtually all
children play video games, even a 2% rate of addiction translates into many
many children with very unhealthy gaming habits.
More accurate and consistent estimates of video game addiction
prevalence will be possible if video game addiction is eventually granted
official status as a clinical disorder with clear symptoms for a
diagnosis.
What treatment is available for video game
addiction?
Because
video game addiction is a very new development in the world of mental health,
there are relatively few treatment options available
for those who recognize the need to change their excessive gaming habits.
In general, cognitive-behavioral therapy (CBT)
has been the treatment modality of choice for video game addiction. CBT
involves changing the thoughts (cognitions) that contribute to unhealthy gaming
habits and also, modifying one’s actions (behaviors) to slowly reduce the
amount of time spent playing video games.
Treatment options for video game addiction include:
1. One-to-One counselling with a psychologist or
therapist who has expertise in treating video game addiction. This may
be the best option if one is able to find an affordable and qualified therapist
in his or her area, but unfortunately video game addiction specialists remain
quite rare (although this is changing as the problem becomes more prevalent).
2. Family therapy which involves modifying
the family systems, interactions, and family dynamics that may contribute to
excessive gaming habits. Family therapy is more common when the identified
client is a child or teen. Family therapy may be helpful for video game
addiction, but it may be quite challenging for all the necessary family members
to commit to the process.
3. Video game addiction treatment centers which
offer intensive in-patient recovery programs administered by a variety of
mental health professionals. These facilities are far more common in countries
like South Korea than in the United States. Although these programs are
extremely expensive (often costing tens of thousands of dollars) there has been
very little research on treatment outcomes.
4. Wilderness therapy involving the
complete removal of the individual from environments where video games are
accessible. Wilderness therapy has been used as an intervention for a variety
of child and adolescent behavioral problems and is starting to be offered for
video game addiction as well. Similar to in-patient treatment for video game
addiction, wilderness therapy is generally very expensive and may not be offered
locally.
5. Video game addiction books offering
self-help treatment for excessive gaming. For those who are unable to find a
qualified therapist or afford more expensive treatment options, step-by-step guides to stopping
video game addiction (for oneself or for
someone else) can be a very convenient and helpful alternative.